Minecraft: Bedrock Edition Beta 1.18.10.22 fixes plenty of issues and bugs
The journey for Minecraft is never-ending, even after the release of the gargantuan Caves and Cliffs Update. Mojang Studios is notwithstanding working difficult to better its ever-evolving survival sandbox, and that means regular betas and snapshots to test new fixes and content. On Th, Mojang released Minecraft: Bedrock Edition Beta i.18.10.22 to Xbox and Android devices.
Players on Windows devices will have to look until the next beta, as this 1 had quality issues preventing its release on the PC platform. For Xbox and Android players, the 1.xviii.10.22 beta includes enough of fixes and quality-of-life tweaks on top of its predecessor. In that location are no new features here, and no new experimental tests for the side by side Minecraft content update.
Minecraft is 1 of the greatest games ever made, and holds on to its title as i of the best Xbox games by continually evolving with new features and content. The Wild Update, releasing sometime during 2022, will update Minecraft'due south Overworld with new mobs, blocks, and more than.
In case you missed information technology, here are all the changes and additions in one.xviii Caves and Cliffs Update Part Two.
The full changelog for Minecraft: Bedrock Edition Beta ane.18.10.22 includes:
Features & bug fixes
Blocks
- Worlds with inconsistent layers of bedrock between Y=1 and Y=4, inclusive, (such as those where non-bedrock has generated or been placed in those layers) now correctly and consistently replace bedrock with deepslate
- Light Blocks can now be placed on other Calorie-free Blocks while sneaking
Gameplay
- Fixed a crash that could occur when trading Maps with Cartographer Villagers
- Stock-still food giving furnishings 20 times likewise long
- Fixed Honey Bottles not removing poisonous substance effect
- Fixed players non teleporting after eating Chorus Fruit
- Players' viewing management will no longer snap when facing South in a Boat
- When a player dies, the camera now tilts to the right instead of the left
- Lava hitbox no longer extends beyond lava
Graphical
- Updated Dirt Path side texture
- Changed
door_oak
texture filename back todoor_wood
- Reversed Parrot caput and wing bottom textures
- Moved Beetroot and Melon Seed textures ane pixel row down to match Java Edition
- Removed unused pixels in Cocoa Beans stage 0 and stage 1 textures to match Java Edition
- Updated Smooth Rock texture in Armor Stand base
- Removed horizontal lines in Oak and Iron upper Door textures
- Removed hood in Witch, Evoker, and Vindicator textures to match Java Edition
- Changed blastoff values of Ruby-red and Blue Stained Drinking glass textures to match Coffee Edition (Vanilla Parity)
- Fixed the hammer icon'south color palette on the Anvil screen
- Updated Dark Oak Planks on the Cartography table textures
- Updated Bandbox Planks on the Butt bottom texture
- Updated Planks on the Lectern base of operations texture
- Fixed highlight inconsistencies in Golden and Diamond Armor textures
- Removed wandering pixel in the Carrot stage 3 texture
- Centered the back texture of Axolotls
- Updated Drinking glass Pane height to match the new texture on Java Edition
- Fixed the top texture of Dark Oak Logs
- Updated Stripped Dark Oak side texture to match the new texture on Java Edition
- Fixed a problems where End Crystal beams would cease rendering when an Cease Crystal is out of the players sight
- Fixed an consequence with Drowned textures on some devices with RenderDragon non correctly discarding alpha / transparent pixels
Mobs
- Slimes are once once again aggressive towards Snow Golems
User interface
- Fixed the thespian visual on the inventory screen while gliding. Information technology was previously off-center and could hide elements of the interface
- The "Invite to Game" push button on the pause screen at present disables correctly when a server is full
Technical updates
General
- Reduced the number of network packets sent with the subchunk asking system and packet optimizations
Graphics
- Testing RenderDragon on all Android devices
Items
- Added 9 new shapeless recipe JSON files, replacing difficult-coded Smithing Tabular array crafting recipes
Molang
- Add non-experimental
is_name_any
,is_item_name_any
, andis_owner_identifier_any queries
- Fixed
relative_block_has_all_tags block_neighbor_has_all_tags
andbiome_has_all_tags
queries to require all tags rather than just whatsoever tags - Fixed nested conditional (ternary) operator parsing to go right-to-left instead of left-to-right
- This is a Molang Versioned Change that simply takes event for Molang expressions in packs that use a min_engine_version of one.18.x or college
- Previously nested conditional expressions like
A?B:C?D:E
would evaluate as(A?B:C)?D:E
, at present they evaluate asA?B:(C?D:E)
GameTest framework
- Added new entity query capabilities in the form of new methods on
Dimension
andWorld
-
World
object: - Replaced function
getPlayers : Player[]
with rolegetPlayers(options: EntityQueryOptions = undefined) : EntityIterator
— Returns an iterator to a collection containing all players in the dimension. Optionally, options can be used to filter the result - Added optional argument to
events.addEffect
. This argument will limit the callback to only fire for specific entities (seeEntityEventOptions
) -
Dimension
object: - Added role
getPlayers(options: EntityQueryOptions = undefined) : EntityIterator
— Returns an iterator to a collection containing all players. Optionally, options can be used to filter the issue - Added function
getEntities(options: EntityQueryOptions = undefined) : EntityIterator
— Returns an iterator to a drove containing all entities in the dimension. Optionally, options tin exist used to filter the effect -
EntityQueryOptions
: - Added course
EntityQueryOptions
— Provides additional filtering options when callinggetEntities
andgetPlayers
-
EntityQueryScoreOptions
: - Added class
EntityQueryScoreOptions
— Used withEntityQueryOptions
to provide scoreboard filtering -
EntityEventOptions
: - Used to filter events that burn on entities to restrict the callback to only certain ones.
- Property
entity: Entity[]
— If specified, will restrict to just this entity - Property
entityTypes: string[]
— If specified, will restrict to entities with the specified type (likeminecraft:creeper
)
-
A gaming masterpiece
Minecraft
Available everywhere you play.
Minecraft is an inarguable and complete success. Information technology has sold copies in the hundreds of millions, has a huge post-obit of dedicated players, and lets you lot unlock your every creative desire. It'south also bachelor on every platform imaginable, including Xbox, Windows x, PlayStation, Nintendo Switch, Android, and iOS. Play with anyone and play anywhere.
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Source: https://www.windowscentral.com/minecraft-bedrock-edition-1-18-10-22-beta
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