RE7 Producer Stresses Combat Is Definitely in the Game, Confirms VR Improvements from E3 Demo
RE7 Producer Stresses Combat Is Definitely in the Game, Confirms VR Improvements from E3 Demo
Afterward 2 Resident Evil seven (RE7 from now on) demos, Capcom however did not showcase the game's gainsay system, which definitely dislocated some long time fans. Every bit much as one tin despise the excessive preponderance of the activity element in Resident Evil five and Resident Evil half dozen, information technology cannot be denied that action has been a core part of Resident Evil since the very first installment.
That'south why RE7 producer Masachika Kawata stressed in an interview with Metro GameCentral that combat will definitely be in the final game.
Combat is obviously something that's really important in a Resident Evil game, we're just kind of showing a little bit at a time with different aspects. Beginning Hour was really just the feeling of temper and exploration, which is another classic Resident Evil element, and now you've been able to come across a petty bit more than of the fear of escape from an enemy. And also we've had a little bit of puzzle element in information technology.
Then we're taking it one step at a time here. Some people have got the impression that gainsay is missing from this game, because of the content nosotros've shown so far, just really combat is definitely in there. The main character is non one of these gun-toting heroes that we've sort of gone towards in the contempo entries. Information technology's very much a normal person, a normal guy who'south put in an farthermost situation and has to survive.
And nosotros're going to be showing off some more around that, merely for the fourth dimension being we oasis't got around to that yet. Just balance assured we know what people want from Resident Evil: it's exploration, puzzle-solving, managing limited resource, and combat in a horrifying situation. And you know, we're gonna become there.
Elsewhere in the interview, Kawata also talked about the improvements made by the evolution squad to the VR version of Resident Evil seven (which has only been confirmed for PlayStation VR then far) after the E3 2022 demo.
We've learnt a lot from our E3 showing, of that content in VR. And actually the Gamescom version that we're showing here on Sony's booth is an improved version. It's not the same ane as E3. We've learned through that kind of feel what kind of adjustments and optimisations nosotros need to make in order to make it every bit comfortable as possible for equally many people as possible.
[...] we've fabricated optimisations such as characters' walking speed; restricting the camera turning to set angles you switch betwixt, rather than totally smooth movement; and separating the horizontal centrality move, on the stick, to the vertical axis movement. All these little adjustments we've fabricated since E3 accept, I think, actually added up to a lot more comfortable feel.
Resident Evil seven is due on January 24 for PC, PlayStation iv and Xbox One. You tin check Dave's hands-on of the Gamescom 2022 demo correct here.
Source: https://wccftech.com/re7-producer-stresses-combat-is-definitely-in-the-game-confirms-vr-improvements-from-e3-demo/
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